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The gameplay of Super Smash Flash 2 is very similar to that of Super Smash Bros. The most intriguing aspect of SSF2 is that the health of the characters is determined by a damage percentage counter. It means that when a character is hit, damage is accrued and the percent value rises.
The controls in Super Smash Flash 2 vary from those in the previous title. Use the WASD keys to switch the player, and the arrow keys to control the second player. P-1 also has the O and P keys, with the P key being used for regular attacks, the I key for shielding, and the 1 key for taunting.
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Fucking Angry: This game is a disaster. It’s a poor imitation of the real thing, which, incidentally, costs about dollars. Why would anyone with a reasonable mind consider uploading this nonsense? WHAT THE HELL IS WRONG WITH YOU? DIE if you don’t get out of here! @@ (8:57 p.m., March 12, 2008) Internet as a whole: The ice land, the inclusion of characters that were never in the games or that even EXIST, the 13-year-old girl announcer, the lack of the characters even knowing their right moves, and the fact that master hand just sits there when you kill him are all things I enjoy about this game.
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It appears to be identical text to https://github.com/lightspark/lightspark/issues/702#issuecomment-798965951 from what I can see. However, there are a few variations in the wording, such as ‘the’ appearing before the ‘SSF2’ bit in my screenshot (whereas it does not appear in the McLeodGaming screenshot), as well as the word ‘demo.’
I believe these are different error messages, but they are all related to the same problem. I’ve been looking for the official source for the.dat files required to play SSF2 (since SSF2 is so popular on the MCLG website, the.dats must be somewhere…), but so far I’ve been unsuccessful. If someone can find the source paths for the.dats, it would be fantastic if they could help us test the game with a better root URL (passed by the -u param in Lightspark) than the 404ing versions.